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Обновление сервера ReMastered|public server

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Обновление от 26,09,2019

ReGameDLL_CS, Reverse-engineered mod CS  до 5.11.0.417

//362

Изменения:
Minor refactoring
CCSBotManager::MaintainBotQuota: Added autobalance
Added new cvar bot_join_delay
Update description game.cfg, README.md 
Enhanced bot_quota_mode
Reworked bot_quota_mode and removed bot_quota_match cvar's (Migrated to bot_quota_mode)
Print reason kick also added reason message for kick

Обновили game.cfg

Код:
// Determines the type of quota.
// normal - default behaviour
// fill   - the server will adjust bots to keep N players in the game, where N is bot_quota
// match  - the server will maintain a 1:N ratio of humans to bots, where N is bot_quota
//
// Default value: "normal"
bot_quota_mode "normal"

Добавили квар bot_join_delay
Удален квар bot_quota_match (стал переменной в кваре bot_quota_mode)

//363
*Fix dead players kick for idle 

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Обновление от 26,09,2019

ReGameDLL_CS, Reverse-engineered mod CS  до 5.11.0.417

//366

Изменения:
[WIP] New CVar mp_buy_anywhere
Radio enchance cvars
fix CVar's register


 

Обновили game.cfg
Код:
// Delay between player Radio messages. (in seconds).
// 0 - disable delay
//
// Default value: "1.5"
mp_radio_timeout "1.5"

// Maximum Radio messages count for player per round.
// 0 - disable radio messages
//
// Default value: "60"
mp_radio_maxinround "60"

// When set, players can buy anywhere, not only in buyzones.
// 0 - disabled
// 1 - both teams
// 2 - only Terrorists team
// 3 - only CT team
//
// Default value: "0"
mp_buy_anywhere "0"

//367

Изменения:
Fix VIP mechanic

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Обновление от 26,09,2019

ReGameDLL_CS, Reverse-engineered mod CS  до 5.11.0.417

//369

Изменения:
*Allow immediately change name for proxy
*Make restartable for func_healthcharger and func_recharge entities
     Fix bug related to field "dmdelay" doesn't work properly

//379

Fix c4 defuse glitch (#383)
   * [WIP] Fix c4 defuse glitch
     While you are defusing you can unpress E and a friend can continue to defuse for you
CBasePlayer::SelectItem:: Add check for item can to holster.
Implemented cheat command impulse 255. Closed #301
Update vector.h
Fix potential leak memory for CRenderFxManager, CPointBaseCommand CUtlVector::RemoveAll() doesn't free allocated memory
RadiusFlash: Fixed eyes position
Update eiface.h
Fixes #399
Added cvar respawn_immunity_effects for turn off spawn protection effects also removes spawn protection at player move. Closes #318
Added new cvar mp_infinite_ammo also implemented API things for this.
   Moved behavior cvar mp_refill_bpammo_weapons 3 into mp_infinite_ammo 2 as it was implemented in the official.
   CM3/CXM1014 implemented override func PlayEmptySound.Обновили game.cfg

Код:
// Refill amount of backpack ammo up to the max
// 0 - disabled (default behaviour)
// 1 - refill backpack ammo on player spawn
// 2 - refill backpack ammo on player spawn and on the purchase of the item
//
// Default value: "0"
mp_refill_bpammo_weapons 0

// Sets the mode infinite ammo for weapons
// 0 - disabled (default behaviour)
// 1 - weapon clip infinite
// 2 - weapon bpammo infinite (This means for reloading)
//
// Default value: "0"
mp_infinite_ammo 0

// Enable effects on player spawn protection
// 0 - disabled
// 1 - enabled (Use in conjunction with the cvar mp_respawn_immunitytime)
//
// Default value: "1"
mp_respawn_immunity_effects 1

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Обновление от 26,09,2019

ReGameDLL_CS, Reverse-engineered mod CS  до 5.11.0.417

//397
Изменения:
*build.gradle: remove extralib stdc++
*pm_shared.cpp: minor refactoring
*Implemented cvar mp_unduck_method for prevent unduck if ducking isn't finished yet (also affects double duck)


Обновлен game.cfg

Код:
// Don't unduck if ducking isn't finished yet.
// NOTE: This also prevents double duck.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_unduck_method 0

//398

Изменения:
*mp_infinite_ammo 1: Fixed grenade throw


//400

Изменения:
*Enhanced behavior armoury_entity with czbot, don't pick up if forbidden by cvars
*armoury_entity: Don't pick up dual elites if player carry shield.
     Minor refactoring

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Обновление от 26,09,2019

ReGameDLL_CS, Reverse-engineered mod CS  до 5.11.0.417


Обновлено до 5.11.0.401

Изменения:
*add prevent jump flag to iuser3 data

Обновлено до 5.11.0.403

Изменения:
*Fixes (attempt 999)
   Fix func_healthcharger & func_recharge bug
   active weapon check
   fix entity leak
   item_airbox: little optimizations
   Use IsPlayer check instead of FClassnameIs
*CCSPlayer::RemoveShield: Enhanced
    CCSPlayer::GiveNamedItemEx: Drop weapon_elite when get weapon_shield

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Обновление от 26,09,2019

ReGameDLL_CS, Reverse-engineered mod CS  до 5.11.0.417


\\ 5.11.0.405

Изменения:
Add CVar mp_show_scenarioicon
Grenade::Use: Move #C4_Defuse_Must_Be_On_Ground to beginning of defusing.


Обновился game.cfg

Код:
// Show scenario icon in HUD such as count of alive hostages or ticking bomb.
// 0 - disabled (default behavior)
// 1 - enabled
//
// Default value: "0" 
mp_show_scenarioicon 0

 

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Обновление от 26,09,2019

ReGameDLL_CS, Reverse-engineered mod CS  до 5.11.0.417


\\ 5.11.0.417

Изменения:
*CGrenade::Use: Fixed spam sound on defuse start, if player in air
*Added gitattributes and updated editorconfig files
*Autobuy/Rebuy Fixes
   "Old Menus" rebuy fix
*Fix typo
*Fix newlines
*Invisible shield fix
   add constants for entvar "gamestate" magic number
    invisible shield (https://github.com/s1lentq/ReGameDLL_CS/projects/1#card-26566008)
*Add "give" client cheat command (e.g give weapon_ak47) like in csgo
   Add "give" client cheat command (e.g give weapon_ak47) like in csgo
*Regamefixes
   use “ItemInfo” instead of “WeaponInfoStruct”
   allow to change m_flRespawnPending (respawn delay) by 3rd party plugins
   remove spawn protection on kill (or reset)
   fix CVar "mp_kill_filled_spawn" (a forgot check)
   cheat impulse 101 max money value (by CVar mp_maxmoney")
*Fix newlines for items.cpp
*Armor pickup fix
  fix "item_kevlar/ item_assaultsuit" items touch
  fix "ArmorType" message on pickup

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Обновление от 4.10.19

1) VoiceTranscoder 2017 RC3 fixed

изменения :
Исправление валидации стимид в голосовом пакете

2) ReGameDLL_CS, Reverse-engineered mod CS  до 5.11.0.418

Изменения:
*Introduce end-of-line normalization
*Don't respawn if m_flRespawnPending isn't set
   Minor refactoring
*Ignore submodules for detect local changes

 

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  • Обновление от 8,10,19

1) Обновление сервер меню

2) Обновлены карты

3) Для отображения HP \Money \и другого в ТАБе для стим игроков нужно перевести кс в бету версию

20191008172549_1.jpg

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