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Обновление сервера ReMastered|public server

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Обновление от 15,06,2019
ReHLDS, Reverse-engineered HLDS 

3.6.0.671 --->Обновлено до 3.6.0.672
Изменения:

Fix for range loop in CUtlVector (#697) 
* Fix for range loop
* Reallocate memory only if needed

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Обновление от 10,07,19

1) Временно отключен ночной ДМ

2) Переработана сортировка карт --> актуальные карты в этой теме 

 

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1) Обнуление статистики от 4.08.19

2)Переработка большую часть карт  карт под мод 2х2

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Обновление от 13,08,2019
ReHLDS, Reverse-engineered HLDS 

3.6.0.672 --->Обновлено до 3.7.0.685
Изменения:

1) 675

SV_EmitSound2: check player to fakeclient and active. Closes s1lentq/reapi#137
Send fake build number in S2C_CONNECTION packet
HLTV: Closed #657
HLDS: Moved check to limit of leafs into SV_SpawnServer function.

2)684

Add toolset for VS 19
ReHLDS API: Extending api
PreBuild.bat: Fix generate overrun number of build built from msvc
SV_HandleClientMessage_api: loop break when got invalid message (as default behavior)
Fixed DEFAULT_RATE - wrong default value (Reversing thing mistake)
HLTV: Increased rates threshold for recording demofile, rate 100k and updaterate up to 100
net_chan: Cleanup
   * Netchan_CopyFileFragments: Fixed a potential possible case to segfault
Catch crashes and write minidumps on windows (#703)
  *Catch crashes and write minidumps on windows
  *Allow to enable/disable writing mini dumps as in other Source games
  *Fix gradle build - write minidumps
  *Appends application version to mini dump name


# Makes easier to reproduce issues via mini dumps.

New mini dump file name format:
<exe name>_<app version>_crash_<date YYYYMMDD>_<time HHMMSS>_<unique counter>.mdmp
Example:
hlds_3.6.0.675-dev+m_crash_20190702_005019_1.mdmp
Small update sv_use_entity_file (#708)
Now if sv_use_entity_file set to 1, don't create new .ent files, use only exist

3)685

HLTV-Core: Increased rates threshold

 

 

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Обновление от 4,09,2019
ReHLDS, Reverse-engineered HLDS 

3.7.0.685--->Обновлено до 3.7.0.687
Изменения:


Reworked COM_FileExtension (Fixed #716)
Reworked COM_FileExtension for consider some case.

1) Добавлена карта blood_arena  в тест!

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Обновление от 13,09,2019
ReHLDS, Reverse-engineered HLDS 

3.7.0.687-->Обновлено до 3.7.0.689
Изменения:
1)688\\\COM_ParseLine: Turn on preprocessor REHLDS_FIXES. Related #67
2)689\\\Fix _vsnprintf on windows

Добавлен плагин  ADMIN_CHECK 
Добавлена возможность отправлять запрос через
say_team

Добавлена каманда /adm , так же добавлена возможность писать команды без слэша "/".

+изменены сообщения colorchat

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Обновление от 24,09,2019
ReHLDS, Reverse-engineered HLDS 

3.7.0.689-->Обновлено до 3.7.0.692
Изменения:
//690
PF_CreateInstancedBaseline: fixed wrong check bounds.

//692
Steam: up-to-date description of the game
R_Studio Hull: Fixed checks wrong index of hitbox shield

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Обновление от 26,09,2019

ReGameDLL_CS, Reverse-engineered mod CS

Обновлено до 5.7.0.330 до 5.11.0.417

//345
Изменения:
 *Changed default values for cvars ff_damage_reduction_other, ff_damage_reduction_grenade
*Fixed fail tests
*Implemented cvars ff_damage_reduction_bullets, ff_damage_reduction_grenade, ff_damage_reduction_grenade_self,   ff_damage_reduction_other
*Closes #333
*Added API hook CBasePlayer::HintMessageEx
   Bump minor version API
*Fixed some GCC warnings
*Fix for range loop in CUtlVector (Sync from dreamstalker/rehlds#697)
*bot chatter: use filesystem to check exists filename instead of _access, cuz filesystem uses search paths such as cstrike_downloads, cstrike_german, cstrike_russian etc
*Closes #358
*Fix work cvar bot_chatter "radio", zbots doesn't send radio command into chat.
*Revert initialize game.cfg into GameDLLInit, now use game_init.cfg instead this.
*Add description for new cvars mp_scoreboard_showhealth/mp_scoreboard_showmoney
*Updated latest changes:

//ValveSoftware/halflife#555
//ValveSoftware/halflife#702
//ValveSoftware/halflife#2228
//ValveSoftware/halflife#1276 (was fixed earlier REGAMEDLL_FIXES)


* Были добавлены квары  mp_scoreboard_showhealth, mp_scoreboard_showmoney, ff_damage_reduction_bullets, ff_damage_reduction_grenade, ff_damage_reduction_grenade_self, ff_damage_reduction_other

Появился новый конфиг game_init.cfg (туда перенесли mp_hullbounds_sets)

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Обновление от 26,09,2019

ReGameDLL_CS, Reverse-engineered mod CS  до 5.11.0.417

//349
Изменения:

*Add CVar: mp_afk_bomb_drop_time.
     Add CVar: mp_afk_bomb_drop_time.
     Player that have never moved since their last movement will drop the bomb after this amount of time. (in seconds)
*Changed description about mp_afk_bomb_drop_time
*Removed cache of cvar sv_cheats ValveSoftware/halflife#2511

Обновили game.cfg
Код:
 

// Player that have never moved sience they last move
// will drop the bomb after this amount of time. (in seconds).
// 0 - disabled
// >5.0 - delay to drop
//
// Default value: "0"
mp_afk_bomb_drop_time "0"

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Обновление от 26,09,2019

ReGameDLL_CS, Reverse-engineered mod CS  до 5.11.0.417

 

//353
Изменения:
*Minor refactoring CBasePlayer::TakeDamage
    Fix cvar ff_damage_reduction_grenade: don't reduce damage to enemies
*Fix README.md
*Add toolset for VS 17, 19
*Enhanced point_servercommand, point_clientcommand: Added reset of cvar values on remove an entity or change level

//355
Изменения:
Some minor changes
UTIL_HumansInGame: Ignore HLTV

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