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REDLINE

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REDLINE last won the day on January 28

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About REDLINE


  • User Group: Администратор


  • Member ID: 1


  • Post Count: 138


  • Post Ratio: 0.39


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  • Member Of The Days Won: 3


  • Joined: 10/21/2018


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Clubs

  1. Обновление от 13.10.19 ReGameDLL_CS, Reverse-engineered mod CS 5.11.0.418 --> 5.11.0.420 Изменения: Refactoring (#418) unused cheat impulses. nadedrop fixes close equipmenu (VGUIMenus) when the player left the purchase area disable flashlight on kill don't handle cmd "become_vip" if map not have scenario assassination VIP. unreachable code item_thighpack remove "gEvilImpulse101" remove "giPrecacheGrunt" remove unused entitys (from hl) weapon HUD fixes don't remove level(map) item_thighpack hostage "far use" fix reset player basevelocity on spawn code style fix StatusText: Don't show hp on ffa mode (#431) StatusText: Don't show hp on ffa mode same fixes for new features (scoreboard show money/health) 2) Серверные изменения sv_minupdaterate 30 ---> sv_minupdaterate 20 sys_ticrate 1200 ----> sys_ticrate 1100
  2. Обновление от 8,10,19 1) Обновление сервер меню 2) Обновлены карты 3) Для отображения HP \Money \и другого в ТАБе для стим игроков нужно перевести кс в бету версию
  3. Актуальный список карт от 8,10,19 $10000$ de_dust2 de_berzerker de_alexandra de_dust2_3x3 de_dust2_2006 blood_arena de_mirage $7000$ de_aztec de_dust de_dust2002 css_cache2x2 de_inferno awp_dust cs_office $2000_meat$ cs_office css_cache de_nuke de_train de_inferno_2x2 awp_india2 cs_italy de_westwood de_kabul_32 de_cbble fy_pool_day
  4. Обновление от 4.10.19 1) VoiceTranscoder 2017 RC3 fixed изменения : Исправление валидации стимид в голосовом пакете 2) ReGameDLL_CS, Reverse-engineered mod CS до 5.11.0.418 Изменения: *Introduce end-of-line normalization *Don't respawn if m_flRespawnPending isn't set Minor refactoring *Ignore submodules for detect local changes
  5. Обновлен Закрыто!
  6. Обновление от 26,09,2019 ReGameDLL_CS, Reverse-engineered mod CS до 5.11.0.417 \\ 5.11.0.417 Изменения: *CGrenade::Use: Fixed spam sound on defuse start, if player in air *Added gitattributes and updated editorconfig files *Autobuy/Rebuy Fixes "Old Menus" rebuy fix *Fix typo *Fix newlines *Invisible shield fix add constants for entvar "gamestate" magic number invisible shield (https://github.com/s1lentq/ReGameDLL_CS/projects/1#card-26566008) *Add "give" client cheat command (e.g give weapon_ak47) like in csgo Add "give" client cheat command (e.g give weapon_ak47) like in csgo *Regamefixes use “ItemInfo” instead of “WeaponInfoStruct” allow to change m_flRespawnPending (respawn delay) by 3rd party plugins remove spawn protection on kill (or reset) fix CVar "mp_kill_filled_spawn" (a forgot check) cheat impulse 101 max money value (by CVar mp_maxmoney") *Fix newlines for items.cpp *Armor pickup fix fix "item_kevlar/ item_assaultsuit" items touch fix "ArmorType" message on pickup
  7. Обновление от 26,09,2019 ReGameDLL_CS, Reverse-engineered mod CS до 5.11.0.417 \\ 5.11.0.405 Изменения: Add CVar mp_show_scenarioicon Grenade::Use: Move #C4_Defuse_Must_Be_On_Ground to beginning of defusing. Обновился game.cfg Код: // Show scenario icon in HUD such as count of alive hostages or ticking bomb. // 0 - disabled (default behavior) // 1 - enabled // // Default value: "0" mp_show_scenarioicon 0
  8. Обновление от 26,09,2019 ReGameDLL_CS, Reverse-engineered mod CS до 5.11.0.417 Обновлено до 5.11.0.401 Изменения: *add prevent jump flag to iuser3 data Обновлено до 5.11.0.403 Изменения: *Fixes (attempt 999) Fix func_healthcharger & func_recharge bug active weapon check fix entity leak item_airbox: little optimizations Use IsPlayer check instead of FClassnameIs *CCSPlayer::RemoveShield: Enhanced CCSPlayer::GiveNamedItemEx: Drop weapon_elite when get weapon_shield
  9. Обновление от 26,09,2019 ReGameDLL_CS, Reverse-engineered mod CS до 5.11.0.417 //397 Изменения: *build.gradle: remove extralib stdc++ *pm_shared.cpp: minor refactoring *Implemented cvar mp_unduck_method for prevent unduck if ducking isn't finished yet (also affects double duck) Обновлен game.cfg Код: // Don't unduck if ducking isn't finished yet. // NOTE: This also prevents double duck. // 0 - disabled (default behaviour) // 1 - enabled // // Default value: "0" mp_unduck_method 0 //398 Изменения: *mp_infinite_ammo 1: Fixed grenade throw //400 Изменения: *Enhanced behavior armoury_entity with czbot, don't pick up if forbidden by cvars *armoury_entity: Don't pick up dual elites if player carry shield. Minor refactoring
  10. Обновление от 26,09,2019 ReGameDLL_CS, Reverse-engineered mod CS до 5.11.0.417 //387 Изменения: *QuaternionSlerp: Fix GCC issue & minor refactoring (Reversing thing mistake) *Unittest-win: Fixed demo failed *SV_StudioSetupBones: make local vars as static to avoid larger stack size. *Implemented command param -beta to enables latest things from official. *Implemented cvar mp_infinite_grenades. Reworked cvar mp_infinite_ammo, not include grenades *Update README.md *Unittest-win: Fixed demo failed #2 *Missing initialize for member m_iWeaponInfiniteIds //394 Изменения: *Implement RG_CBasePlayer_UseEmpty hook *Add force visibility effect *Disconnected players func_tank fix for more info visit this thread : https://forums.alliedmods.net/showthread.php?t=317763 *AddToFullPack: Added more extra effect flags EF_OWNER_VISIBILITY/EF_OWNER_NO_VISIBILITY *ReGameDLL API: Implement BGetICSEntity/BGetIGameRules for check safe version interface. *Update const.h and sdk *gradle.properties: bump minor
  11. Обновление от 26,09,2019 ReGameDLL_CS, Reverse-engineered mod CS до 5.11.0.417 //369 Изменения: *Allow immediately change name for proxy *Make restartable for func_healthcharger and func_recharge entities Fix bug related to field "dmdelay" doesn't work properly //379 Fix c4 defuse glitch (#383) * [WIP] Fix c4 defuse glitch While you are defusing you can unpress E and a friend can continue to defuse for you CBasePlayer::SelectItem:: Add check for item can to holster. Implemented cheat command impulse 255. Closed #301 Update vector.h Fix potential leak memory for CRenderFxManager, CPointBaseCommand CUtlVector::RemoveAll() doesn't free allocated memory RadiusFlash: Fixed eyes position Update eiface.h Fixes #399 Added cvar respawn_immunity_effects for turn off spawn protection effects also removes spawn protection at player move. Closes #318 Added new cvar mp_infinite_ammo also implemented API things for this. Moved behavior cvar mp_refill_bpammo_weapons 3 into mp_infinite_ammo 2 as it was implemented in the official. CM3/CXM1014 implemented override func PlayEmptySound.Обновили game.cfg Код: // Refill amount of backpack ammo up to the max // 0 - disabled (default behaviour) // 1 - refill backpack ammo on player spawn // 2 - refill backpack ammo on player spawn and on the purchase of the item // // Default value: "0" mp_refill_bpammo_weapons 0 // Sets the mode infinite ammo for weapons // 0 - disabled (default behaviour) // 1 - weapon clip infinite // 2 - weapon bpammo infinite (This means for reloading) // // Default value: "0" mp_infinite_ammo 0 // Enable effects on player spawn protection // 0 - disabled // 1 - enabled (Use in conjunction with the cvar mp_respawn_immunitytime) // // Default value: "1" mp_respawn_immunity_effects 1
  12. Обновление от 26,09,2019 ReGameDLL_CS, Reverse-engineered mod CS до 5.11.0.417 //366 Изменения: [WIP] New CVar mp_buy_anywhere Radio enchance cvars fix CVar's register Обновили game.cfg Код: // Delay between player Radio messages. (in seconds). // 0 - disable delay // // Default value: "1.5" mp_radio_timeout "1.5" // Maximum Radio messages count for player per round. // 0 - disable radio messages // // Default value: "60" mp_radio_maxinround "60" // When set, players can buy anywhere, not only in buyzones. // 0 - disabled // 1 - both teams // 2 - only Terrorists team // 3 - only CT team // // Default value: "0" mp_buy_anywhere "0" //367 Изменения: Fix VIP mechanic
  13. Обновление от 26,09,2019 ReGameDLL_CS, Reverse-engineered mod CS до 5.11.0.417 //362 Изменения: Minor refactoring CCSBotManager::MaintainBotQuota: Added autobalance Added new cvar bot_join_delay Update description game.cfg, README.md Enhanced bot_quota_mode Reworked bot_quota_mode and removed bot_quota_match cvar's (Migrated to bot_quota_mode) Print reason kick also added reason message for kick Обновили game.cfg Код: // Determines the type of quota. // normal - default behaviour // fill - the server will adjust bots to keep N players in the game, where N is bot_quota // match - the server will maintain a 1:N ratio of humans to bots, where N is bot_quota // // Default value: "normal" bot_quota_mode "normal" Добавили квар bot_join_delay Удален квар bot_quota_match (стал переменной в кваре bot_quota_mode) //363 *Fix dead players kick for idle
  14. Обновление от 26,09,2019 ReGameDLL_CS, Reverse-engineered mod CS до 5.11.0.417 //353 Изменения: *Minor refactoring CBasePlayer::TakeDamage Fix cvar ff_damage_reduction_grenade: don't reduce damage to enemies *Fix README.md *Add toolset for VS 17, 19 *Enhanced point_servercommand, point_clientcommand: Added reset of cvar values on remove an entity or change level //355 Изменения: Some minor changes UTIL_HumansInGame: Ignore HLTV
  15. Обновление от 26,09,2019 ReGameDLL_CS, Reverse-engineered mod CS до 5.11.0.417 //349 Изменения: *Add CVar: mp_afk_bomb_drop_time. Add CVar: mp_afk_bomb_drop_time. Player that have never moved since their last movement will drop the bomb after this amount of time. (in seconds) *Changed description about mp_afk_bomb_drop_time *Removed cache of cvar sv_cheats ValveSoftware/halflife#2511 Обновили game.cfg Код: // Player that have never moved sience they last move // will drop the bomb after this amount of time. (in seconds). // 0 - disabled // >5.0 - delay to drop // // Default value: "0" mp_afk_bomb_drop_time "0"
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